- Gameplay Systems
- Completed
Trash Been
A platformer where cleaning a polluted city restores its colour, its pace and your momentum. I designed and built it alone in one week in May 2022 for my Breda application.
- My role
- Solo designer and developer
- Timeframe
- One week, from concept to playable build (May 2022)
- Built with
- Unity visual scripting, Blender, WebGL
- Result
- A complete playable build, submitted on time; it helped secure my acceptance to Breda
The game
Core loop
Run and jump through a polluted city, collecting trash bags to clean each zone.Progression
As the city gets cleaner it shifts from grim to vibrant, and you earn speed and jump upgrades.Pressure
Enemy "globs" slow your momentum and force cleaner routes.
One week, start to finish
The hardest part was building and debugging the whole loop in a week.
- Kept the scope small enough to finish in a week.
- Used community resources when blocked, and tested every playable revision remotely.
- Retopologised assets in Blender to keep the WebGL build light.