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Trash Been

A platformer where cleaning a polluted city restores its colour, its pace and your momentum. I designed and built it alone in one week in May 2022 for my Breda application.

Live demo walkthrough.
My role
Solo designer and developer
Timeframe
One week, from concept to playable build (May 2022)
Built with
Unity visual scripting, Blender, WebGL
Result
A complete playable build, submitted on time; it helped secure my acceptance to Breda

The game

  • Core loop

    Run and jump through a polluted city, collecting trash bags to clean each zone.
  • Progression

    As the city gets cleaner it shifts from grim to vibrant, and you earn speed and jump upgrades.
  • Pressure

    Enemy "globs" slow your momentum and force cleaner routes.

One week, start to finish

The hardest part was building and debugging the whole loop in a week.

  • Kept the scope small enough to finish in a week.
  • Used community resources when blocked, and tested every playable revision remotely.
  • Retopologised assets in Blender to keep the WebGL build light.
Gameplay and systems mind map.
QA and testing notes.
A young tester playing the build.