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The Last Paycheck

A game design document about poverty, unstable work and emotional survival in a dystopian 2050 America. The player supports their child through job insecurity, inflation and high-risk daily choices. Solo concept; there is no playable build.

My role
Solo narrative and systems designer
Focus
Economic pressure, unstable work and family trade-offs
Deliverable
Board-game concept and full game design document
Status
Completed design document; no playable build

Design focus

  • Narrative systems

    Social pressure and personal trade-offs in a harsh economy.
  • Economic mechanics

    Unstable income and rising costs, and how they bend every daily decision.
  • Emotional stakes

    A parent keeping a child afloat, with consequence-driven decision loops.