- Gameplay Systems
- Creative
- Concept
The Last Paycheck
A game design document about poverty, unstable work and emotional survival in a dystopian 2050 America. The player supports their child through job insecurity, inflation and high-risk daily choices. Solo concept; there is no playable build.
- My role
- Solo narrative and systems designer
- Focus
- Economic pressure, unstable work and family trade-offs
- Deliverable
- Board-game concept and full game design document
- Status
- Completed design document; no playable build
Design focus
Narrative systems
Social pressure and personal trade-offs in a harsh economy.Economic mechanics
Unstable income and rising costs, and how they bend every daily decision.Emotional stakes
A parent keeping a child afloat, with consequence-driven decision loops.