Simulation · XR · Gameplay Systems
Projects
Shipped games, research prototypes, tools and side projects. Each page says what I built and who I built it with.

MUMOSA Crisis Response
Spatial evidence review for an Army Research Laboratory dashboard.
Shinobi Story
Custom Naruto MMORPG with 1M+ downloads and $110K revenue.
Shinobi Story 2
The Unreal Engine 5 sequel: my character creator UI and traversal.
Black Dice Engine
A local game-master engine for tabletop RPG campaigns.
Birdwatching VR
Photograph birds in VR and fill a star-rated field guide.
Shonen Showdown
Networked first-person card game on a reusable rules engine.
Ami
A local research companion that answers with its sources.
TUR Workout Tracker
Offline-first iPhone workout log with a Garmin watch companion.
Prince of Persia: Warrior Within Mod
Slay the Spire 2 character mod with rewinds and a Sand economy.
Shift Culture VR
Dirt-bike safety simulation for first-time VR users.
Lizard Wizard
Five-person Unity capstone: production setup and predator sensing AI.
FEH Barracks Manager
Fire Emblem Heroes companion app with synced collections.
ComfyUI Production Pipeline
Local AI image pipeline for lookdev and asset cleanup.
VR Car Drift Simulator
VR drift simulator with tuned vehicle physics and cockpit feedback.
Guilty As Arrr
Networked pirate social-deduction game with proximity voice chat.
Horror VN Kit
No-code Unity toolkit for branching horror visual novels.
Shogun: Flowers Fall in Blood
Mobile tactical RPG prototype with grid combat and progression.
Baldur's Gate 3 Modding
Toolkit scripting for dialogue, flags, skill checks and Osiris.
Fallout 4 Level Design
One floor of a team-built Fallout 4 interior, merged and polished.
Legion Go Console Dock
3D-printable handheld dock with active cooling and NFC game cards.
UMD CPSE Media Work
Program and recruitment videos for a UMD engineering program.
Figuresmith
My figurine studio: printing, hand painting and custom LEDs.
Totally Bugged Out
First-person bug survival prototype with swarming enemy AI.
Cranky: The Squirrel Annihilator
Solo first-person pug game with reactive AI and a WebGL build.
Cranky (Game Jam 2024)
Split-screen pug chaos built in one week for Global Game Jam.
Trash Been
One-week solo platformer about cleaning up a polluted city.
The Signal
Sci-fi co-op board game with modular exploration and evolving enemies.
Patapon VR: The First Beat
A VR rhythm-strategy design concept built on Patapon.
The Last Paycheck
Design document for a 2050 survival game about poverty and work.- Creative galleryVideos, animation, 3D and illustration that aren't full case studies.Browse the gallery