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Video · Animation · Art · Writing

Creative

Before and alongside games, I make films, animation and art: university program videos, game trailers, a Digital Animation portfolio and published writing.

Creative case studies

All Creative projects

Video

Interview-led films and program videos for the University of Maryland, plus trailers and update videos for Shinobi Story.

Find Your Pathway (UMD Communication)

An interview-led film that turns communication, a broad major, into concrete career outcomes through alumni and faculty voices. I led the editing, technical direction and camera work, and carried most of the production direction and storytelling while working with student contributors across drafts.

Find Your Pathway | UMD Communication 2025

UMD CPSE Summer Program 2024

A paid role with the UMD Cyber-Physical Systems Engineering program: field capture, interviews and editing. This summer program film attracted a Nobel Prize-winning physicist as a special guest.

More on the CPSE work

UMD CPSE | Summer Program 2024
  • Shinobi Story | Environment Showcase

  • Blood Moon Festival | Shinobi Story Halloween Update

  • Shinobi Story | Gameplay Prototype

  • Shinobi Story | Combat Mechanics

  • UMD CPSE | Dr. Romel Gomez | Shaping Future Engineers

  • UMD CPSE | Team Video

Animation and 3D

Work from my Digital Animation associate's degree: rig tests, sculpts, low-poly scenes and shading, plus process videos and older degree projects.

Show all 13 3D pieces
Animation videos and the degree archive
  • Animation process video

  • Animation process video 2

  • Animation project (degree work)

  • Animation concept video

  • Animatic

  • Intro logo animation (for a friend)

  • Sketchbook video

Illustration

Digital painting, model sheets, icons and environment lighting, then the charcoal and pencil studies underneath it all.

Digital

Painted characters, model sheets, icon sets, and environment lighting studies.

Show all 20 digital pieces

Traditional

Life drawing, still life, and tonal studies that built the fundamentals underneath everything else.

Show all 19 traditional pieces
Paper UI design sketches (MUMOSA VR prototype)

Hand-drawn low-fidelity design for the MUMOSA VR prototype: the scene, the incidents it surfaces, and the controller mapping, worked out on paper before anything was built.

Writing

Science and student-life stories published at the Universities at Shady Grove.