Video · Animation · Art · Writing
Creative
Before and alongside games, I make films, animation and art: university program videos, game trailers, a Digital Animation portfolio and published writing.
Creative case studies

ComfyUI Production Pipeline
Local AI image pipeline for lookdev and asset cleanup.
Horror VN Kit
No-code Unity toolkit for branching horror visual novels.
UMD CPSE Media Work
Program and recruitment videos for a UMD engineering program.
Figuresmith
My figurine studio: printing, hand painting and custom LEDs.
Cranky (Game Jam 2024)
Split-screen pug chaos built in one week for Global Game Jam.
The Last Paycheck
Design document for a 2050 survival game about poverty and work.
Video
Interview-led films and program videos for the University of Maryland, plus trailers and update videos for Shinobi Story.
Find Your Pathway (UMD Communication)
An interview-led film that turns communication, a broad major, into concrete career outcomes through alumni and faculty voices. I led the editing, technical direction and camera work, and carried most of the production direction and storytelling while working with student contributors across drafts.
UMD CPSE Summer Program 2024
A paid role with the UMD Cyber-Physical Systems Engineering program: field capture, interviews and editing. This summer program film attracted a Nobel Prize-winning physicist as a special guest.
Shinobi Story | Environment Showcase
Blood Moon Festival | Shinobi Story Halloween Update
Shinobi Story | Gameplay Prototype
Shinobi Story | Combat Mechanics
UMD CPSE | Dr. Romel Gomez | Shaping Future Engineers
UMD CPSE | Team Video
Animation and 3D
Work from my Digital Animation associate's degree: rig tests, sculpts, low-poly scenes and shading, plus process videos and older degree projects.
Show all 13 3D pieces
Animation videos and the degree archive
Animation process video
Animation process video 2
Animation project (degree work)
Animation concept video
Animatic
Intro logo animation (for a friend)
Sketchbook video
Illustration
Digital painting, model sheets, icons and environment lighting, then the charcoal and pencil studies underneath it all.
Digital
Painted characters, model sheets, icon sets, and environment lighting studies.
Show all 20 digital pieces
Traditional
Life drawing, still life, and tonal studies that built the fundamentals underneath everything else.
Show all 19 traditional pieces
Paper UI design sketches (MUMOSA VR prototype)
Hand-drawn low-fidelity design for the MUMOSA VR prototype: the scene, the incidents it surfaces, and the controller mapping, worked out on paper before anything was built.
Writing
Science and student-life stories published at the Universities at Shady Grove.