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RESUME

XR and simulation prototyper with a background in live-ops game development and university video production. Contributed animations, shipped content, and grew a fully custom Naruto MMORPG to $110K in revenue.

Targeting entry-level roles in Technical Design, XR Development, Gameplay Engineering, and Technical QA.

View CPSE Experience

Highlights

  • - Spatial interaction prototyping across XR, simulation, and real-time systems.
  • - Multidisciplinary collaboration spanning design, engineering, and product strategy.
  • - Rapid prototyping mindset with a focus on usability, performance, and human factors.

Core Skills

  • - XR Interaction & Unity Prototyping
  • - Simulation Engineering & Systems Design
  • - Human Factors & UX Research
  • - Multiplayer & Networked Systems
  • - AI-Assisted Development
  • - Live-Ops & Product Management

Skills Matrix

  • - Game Engines: Unity, Unreal Engine
  • - Video & Design: Adobe Premiere Pro, After Effects, Photoshop, Illustrator
  • - 3D: Autodesk Maya, ZBrush
  • - Workflow: Notion, Trello, GitHub/GitLab

Featured Projects

Shinobi StoryClick to view

Fully custom Naruto MMORPG — complete WoW client overhaul, original animations. $110K revenue, 1M+ downloads, 56K players. Led content strategy, contributed animations, and drove community growth.

Guilty As ArrrClick to view

Multiplayer VR pirate social deduction prototype focused on real-time spatial audio attenuation and networked systems.

VR Interaction LabClick to view

Focused XR interactions exploring hand tracking, precision tasks, and training-grade interaction affordances.

Trash Been: Urban LogisticsClick to view

System-driven simulation focused on urban waste management, optimized collection routes, and spatial flow analysis.

Education

B.S. / M.S. Simulation & Game Design / Interaction Design

University of Baltimore (Jan 2025 – May 2027)

Selected for the Accelerated B.S./M.S. Pathway (High-Performance Track). Focused on interaction design, digital simulation, information architecture, and user research for immersive systems.

B.A. Communication and Media Studies

University of Maryland (Jan 2023 – Dec 2024)

Activities: UCA President (Fall 2024), UCA Vice President (Fall 2023 & Spring 2024), Student Blogger (Fall 2023).

Associate's Degree, Digital Animation (AAS)

Montgomery College (Aug 2020 – Jul 2023)

Activities: Art Society Club. Training in 2D/3D animation pipelines, storyboarding, and motion graphics.

Diploma of Education, Bulgarian Language, Literature, and History

Bulgarian Educational and Cultural Center "Kliment Ohridski," Washington DC (2015 – 2019)

Early foundation in language, communication, and cultural history.

Experience

QA Tester | Gameplay Analyst

Mar 2025 – Aug 2025

Shokuho Mod Team (Volunteer Project) · Freelance

  • - Conducted structured playtests with fresh saves and controlled scenarios.
  • - Documented bugs in AI behavior, combat balance, and economy systems using standardized reporting templates.
  • - Monitored performance with MSI Afterburner and OBS, and created statistical summaries to support design/balance decisions.

President

Jul 2024 – Dec 2024

Undergraduate Communication Association (UCA)

  • - Oversaw constitution/policy execution, strategic agendas, and executive coordination.
  • - Managed budgeting, financial records, and budget-request preparation.
  • - Represented the organization in funding and operational planning decisions.

Vice President

May 2023 – Aug 2024

Undergraduate Communication Association (UCA)

  • - Delegated officer responsibilities and coordinated execution through Trello workflows.
  • - Organized events, led recruitment, and supported partner/stakeholder communication.
  • - Helped elevate UCA to Tier 2 by meeting leadership program requirements.

Digital & Visual Media Specialist

May 2024 – Oct 2024

UMD Cyber-Physical Systems Engineering

  • - Led video production from strategy to post-production, including planning, interviewing, recording, and editing.
  • - Managed social media strategy for Instagram/Facebook and executed weekly campaigns with trend/performance reporting.
  • - Mentored interns, coordinated event media support, and managed equipment/material procurement with vendors.

Social Media & Marketing Content Creator

Sep 2023 – May 2024

UMD Cyber-Physical Systems Engineering

  • - Created reels, flyers, and campaign content for CPSE program rebranding across Instagram, YouTube, Facebook, and TikTok.
  • - Drafted and edited weekly social posts, and produced end-of-semester analytics reporting.
  • - Designed promotional assets aligned with UMD branding/social media guidelines and wrote student/program feature articles.

Blog Writer

Oct 2023 – May 2024

The Universities at Shady Grove

  • - Authored student-facing articles on science, student life, and personal/academic experience.
  • - Produced and published blog content in WordPress on deadline for the USG student platform.

Game Developer

May 2021 – Apr 2024

Pixel Bulb Studio (Shinobi Story)

  • - Designed in-game content, NPC behaviors, quests, boss events, and level flows.
  • - Supported sprint execution and database workflows, including internal training/tutorial support.
  • - Analyzed player behavior and retention strategies.

Marketing & Communications Specialist

Jan 2021 – May 2021

Pixel Bulb Studio

  • - Led community-facing marketing campaigns and social channel operations.
  • - Planned/implemented digital strategy including branding, ad assets, and moderation workflows.
  • - Analyzed performance metrics and delivered strategic recommendations.

Multimedia Specialist

Dec 2019 – Apr 2021

Pixel Bulb Studio

  • - Produced multimedia assets including ads, banners, videos, and animations.
  • - Adapted raw materials into platform-ready content and collaborated across multimedia workflows.
Download Full Resume [PDF]